Hi There! I'm Ege Kaya Mobile App Developer Flutter Developer Game Developer Team Manager Software Engineer

About Me

Ege Kaya
Personal Info

I am a Senior Mobile Application Developer based in Turkey, with over 8 years of software development experience. I specialize in building production-ready mobile applications and games using Flutter, Dart, and Firebase. My expertise includes scalable application architecture, Clean Architecture, SOLID principles, RESTful API integration, Riverpod state management, performance optimization, and end-to-end product development.
I have successfully delivered products from concept to release, including App Store and Google Play publishing, while leveraging my strong background in Unity and real-time interactive systems to build high-performance mobile experiences.

  • First Name: Ege
  • Last Name: Kaya
  • Availability: Full-time & freelance
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Experience
Education
Skills
Experience
Co-Founder, Development & Publishing - Egora Games
February 2026 - Present

Egora Games is an independent studio building mobile games and apps for iOS and Android with Flutter. I build and publish all of our products.
• Built and shipped two mobile games end-to-end as the sole developer: Nublox (block puzzle) and The Process (steampunk idle simulation), both live on the App Store and Google Play.
• Designed the app architecture with Clean Architecture, SOLID principles and Riverpod state management.
• Integrated Firebase (Auth, Firestore, Cloud Functions, Remote Config, Analytics, Crashlytics, Cloud Messaging, Storage) for backend, live tuning and stability monitoring.
• Implemented monetization with Google AdMob, in-app purchases and subscriptions.
• Managed releases, store compliance and versioning through App Store Connect and Google Play Console.
• Currently building a scheduling and management app for personal trainers and gyms.
Source code available for review on request · egoragames.com

Senior Game Developer · Acting Head of Game - GoArt Worlds
October 2021 - February 2026

GoArt Worlds (Roof Stacks / GoArt Technology) is a Web3 exploration and time-travel game with AR support, where players explore historical and futuristic worlds, take on missions and join an in-game economy.
• Led the Unity development team of the GoArt Worlds app, a team of six developers including myself.
• Acting Head of Game from September 2025: led technical direction for the game team, kept the architecture consistent and aligned game strategy with the product vision.
• Built real-time multiplayer features with Photon and SignalR.

R&D Software Engineer - Rollmech Automotive
October 2020 - October 2021

Rollmech Automotive is a co-designer and full-system supplier in the European automotive industry.
• Developed a HoloLens 2 mixed-reality solution in collaboration with Ford USA.
• Built an occupational health & safety (OHS) training simulation for Meta Quest 2.

Unity Developer - Reo-Tek
May 2019 - September 2020

Reo-Tek is an interactive technology studio in METU Technopolis, Ankara, building for education, cultural heritage and museums.
• Developed and maintained a long-term VR personality-assessment tool for HR processes on Meta Quest 2.
• Built Doors The Game, a VR game for Oculus Rift / Rift S and HTC Vive.
• Created the Göbeklitepe VR experience for HTC Vive Cosmos, showcased at EMITT with HTC Vive Turkey.
• Delivered interactive installations for the Atlas Cinema Museum, including green-screen and "film pool" applications.

Unity Developer - Umay Museum Design & Technologies
September 2018 - May 2019

Umay builds cultural-heritage XR experiences in Eskişehir.
• Built Cardboard VR "time travel" apps for ancient cities (Kyzikos, Amorium, Muradiye Madrasa) and a VR showroom app for Ona Residence.
• Developed an AR experience for the Yeşil Efendi Mansion Museum (Odunpazarı Municipality).
• Built MLife Calorie Race for Migros, an interactive cycling race using Unity and Arduino.

Education
Software Engineering - Beykent University
2013 - 2018

B.Sc. in Software Engineering from the Faculty of Engineering and Architecture at Istanbul Beykent University. It gave me a solid foundation in software architecture, algorithms and engineering practices that I've built on in Unity, XR and mobile development.

Skills
Mobile (Flutter)
  • Flutter
  • Dart
  • Riverpod
  • Firebase
  • RESTful APIs
  • AdMob, IAP & Subscriptions
  • App Store Connect & Google Play Console
  • Flutter DevTools
Unity & XR
  • Unity 3D
  • C#
  • XR Development
  • Meta Quest
  • HoloLens 2
  • Zenject DI
  • Unity Cloud
Multiplayer & Networking
  • Photon Fusion
  • Photon PUN
  • SignalR
  • WebSockets
Web3
  • Blockchain Integration
  • Venly Wallet
Architecture & Quality
  • Clean Architecture
  • Software Architecture
  • System Design
  • Codebase Design
  • Code Review
  • Scalability & Maintainability
AI
  • AI-Assisted Development
  • AI Workflow Design
  • LLM Integration
  • Prompt Engineering
Leadership & Process
  • Team Management
  • Technical Mentorship
  • Stakeholder Management
  • Agile Scrum
  • Backlog & Roadmapping
Tools
  • Git
  • CI/CD
  • Jira
  • Confluence
  • Azure DevOps
  • Figma
  • Oobeya
  • Wokr Twiser

8+

Years Experience

16+

Shipped Projects

5+

Freelance Projects
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get in touch

Email
ege1895@gmail.com
Address
Turkey
Studio
Egora Games
Social Profiles
Feel free to drop me a line

I'm open to full-time roles and freelance projects. Have a project or a suggestion, or just want to say hello? Fill out the form below and I'll get back to you shortly.

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Nublox

  • Client : Egora Games (own studio)
  • Release Date : July / 2026
  • Platform : iOS & Android
  • Used Technologies : Flutter, Dart, Firebase, Riverpod, AdMob, IAP

A block puzzle with a twist: full rows don't clear themselves. In Blast Mode you clear them by hand against the clock. Features SURGE / FREEZE / NOVA powers, daily challenges, weekly leagues and cross-device leaderboards.


Support · Privacy Policy

The Process

  • Client : Egora Games (own studio)
  • Release Date : 2026
  • Platform : iOS & Android
  • Used Technologies : Flutter, Dart, Firebase, Riverpod, AdMob, IAP

An idle factory sim on a steampunk board: connect stations with pipes, grow production and "reboot" for permanent multipliers. Two-tier prestige, a perk tree, daily contracts and a respectful, ads-optional monetization model.


GoArt Worlds

  • Client : Company Project
  • Start Date : October / 2021
  • End Date : February / 2026
  • Used Technologies : Web3, AR, Game

Preview

Göbeklitepe VR

  • Client : HTC Vive Turkey
  • Start Date : December / 2019
  • End Date : January / 2020
  • Used Technologies : Unity, HTC Vive Cosmos, 3D, VR

Preview

Doors The Game VR

  • Client : Company Project
  • Start Date : May / 2019
  • End Date : October / 2020
  • Used Technologies : Unity, Oculus (Rift, Rift S), HTC Vive (2, Pro, Cosmos), 3D, VR

Preview

Yeşil Efendi Konağı Müzesi AR

  • Client : Odunpazarı Municipality
  • Start Date : September / 2018
  • End Date : November / 2018
  • Used Technologies : Unity, AR, 3D

Preview

MLife Calorie Race

  • Client : Migros
  • Start Date : March / 2019
  • End Date : April / 2019
  • Used Technologies : Unity, Arduino, 3D

Ona Residence VR

  • Client : Ona İnşaat
  • Start Date : September / 2018
  • End Date : September / 2018
  • Used Technologies : Unity, Cardboard, 3D, VR

Preview

Muradiye Madrasa VR

  • Client : Company Project
  • Start Date : September / 2018
  • End Date : December / 2018
  • Used Technologies : Unity, Cardboard, Gyroscope, 3D, VR

Preview

Kyzikos Ancient City VR

  • Client : Company Project
  • Start Date : September / 2018
  • End Date : May / 2019
  • Used Technologies : Unity, Cardboard, Gyroscope, 3D, VR

Preview

Amorium Ancient City VR

  • Client : Company Project
  • Start Date : September / 2018
  • End Date : December / 2018
  • Used Technologies : Unity, Cardboard, Gyroscope, 3D, VR

Preview

VR Kronos

  • Client : Company Project
  • Start Date : September / 2018
  • End Date : May / 2019
  • Used Technologies : Unity, Cardboard, Gyroscope, 3D, VR

Preview